Medium humanoid (human), neutral evil

Armor Class 18 (plate)

Hit Points 39 (6d8+12)

Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (0) 14 (+2) 10 (0) 10 (0) 9 (-1)

Skills Intimidation +1, Perception +2

Languages Common

Challenge 2 (450 XP)

Actions

Multiattack. The guard makes two melee attacks.

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.