Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8+3)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (0) | 13 (+1) | 14 (+2) | 11 (0) | 12 (+1) |
Skills Arcana +4, Perception +2
Senses darkvision 60 ft.
Languages Common
Challenge 1/2 (100 XP)
Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
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Cantrips (at will): mage hand, prestidigitation, ray of frost
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1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter
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2nd level (2 slots): alter self, invisibility
Actions
Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. This attack is magical.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.