Medium humanoid (human), chaotic evil

Armor Class 10

Hit Points 16 (3d8+3)

Speed 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 11 (0) 13 (+1) 14 (+2) 11 (0) 12 (+1)

Skills Arcana +4, Perception +2

Senses darkvision 60 ft.

Languages Common

Challenge 1/2 (100 XP)

Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

  • Cantrips (at will): mage hand, prestidigitation, ray of frost

  • 1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter

  • 2nd level (2 slots): alter self, invisibility

Actions

Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. This attack is magical.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.