Black Earth Guard
Medium humanoid (human), neutral evil
Armor Class 18 (plate)
Hit Points 39 (6d8+12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (0) | 14 (+2) | 10 (0) | 10 (0) | 9 (-1) |
Skills Intimidation +1, Perception +2
Languages Common
Challenge 2 (450 XP)
Actions
Multiattack. The guard makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.