Cyclops
Huge giant, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 138 (12d12+60)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 11 (0) | 20 (+5) | 8 (-1) | 6 (-2) | 10 (0) |
Languages Giant
Challenge 6 (2,300 XP)
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.