Dolphin
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8+2)
Speed 0 ft., swim 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) |
Skills Perception +3
Senses blindsight 60 ft.
Challenge 1/8 (25 XP)
Charge. If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Hold Breath. The dolphin can hold its breath for 20 minutes.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.