Draegloth
Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 123 (13d10+52)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (0) | 11 (0) |
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft.
Languages Abyssal, Elvish, Undercommon
Challenge 7 (2,900 XP)
Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting. The draegloth’s innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fire
Actions
Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10+5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 16 (2d10+5) slashing damage.