Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8+6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (0) | 16 (+3) | 13 (+1) | 11 (0) | 11 (0) | 13 (+1) |
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Languages Common, Draconic
Challenge 2 (450 XP)
Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.
Limited Flight. The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Pack Tactics. The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The dragonwing attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.