Dralmorrer Borngray
Medium humanoid (high elf), neutral evil
Armor Class 16 (studded leather, shield)
Hit Points 52 (7d10+14)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (0) | 8 (-1) |
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
Senses darkvision 60 ft.
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Spellcasting. Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
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Cantrips (at will): fire bolt, prestidigitation, shocking grasp
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1st level (4 slots): longstrider, magic missile, shield, thunderwave
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2nd level (2 slots): magic weapon, misty step
War Magic. When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Weapon Bond. Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or dagger.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.