Evil Mage
Medium humanoid (human), lawful evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (0) | 17 (+3) | 12 (+1) | 11 (0) |
Saving Throws Int +5, Wis +3
Skills Arcana +5, History +5
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
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Cantrips (at will): light, mage hand, shocking grasp
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1st Level (4 slots): charm person, magic missile
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2nd Level (3 slots): hold person, misty step
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.