Evoker
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8+12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (0) |
Saving Throws Int +7, Wis +5
Skills Arcana +7, History +7
Languages any four languages
Challenge 9 (5,000 XP)
Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, prestidigitation, ray of frost*
1st level (4 slots): burning hands, mage armor, magic missile
2nd level (3 slots): mirror image, misty step, shatter*
3rd level (3 slots): counterspell, fireball, lightning bolt
4th level (3 slots): ice storm*, stoneskin
5th level (2 slots): Bigby’s hand, cone of cold
6th level (1 slot): chain lightning, wall of ice
*Evocation spell
Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1+the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.