Fraz-Urb'luu
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 350 (28d10+196)
Speed 40 ft., fly 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
29 (+9) | 12 (+1) | 25 (+7) | 26 (+8) | 24 (+7) | 26 (+8) |
Saving Throws Dex +8, Con +15, Int +15, Wis +14
Skills Deception +15, Perception +14, Stealth +8
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft.
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasamal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each: mirage arcane, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.
Magic Resistance. Fraz-Urb’luu has advantage on saving throws against spell and other magic effects.
Magic Weapon. Fraz-Urb’luu’s weapon attacks are magical.
Undetectable. Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) piercing damage.
Fist. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.
Legendary Actions
Fraz-Urb’luu can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creautre’s turn. Fraz-Urb’luu regains spent legendary actions at the start of his turn.
Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.
Phantasmal Killer (Costs 2 Actions). Fraz-Urb’luu casts phantasmal killer, no concentration required.