Gnoll Fang of Yeenoghu
Medium humanoid (gnoll), chaotic evil
Armor Class 14 (hide armor)
Hit Points 65 (10d8+20)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 10 (0) | 11 (0) | 13 (+1) |
Saving Throws Con +4, Wis +2, Cha +3
Senses darkvision 60 ft.
Languages Abyssal, Gnoll
Challenge 4 (1,100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.