Greater Zombie
Medium undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 97 (13d8+39)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (0) | 17 (+3) | 4 (-3) | 6 (-2) | 6 (-2) |
Saving Throws Wis + 1
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft.
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP)
Source. tales from the yawning portal, page 237
Undead Nature. A zombie doesn’t require air, food, drink, or sleep.
Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.