Grisha
Medium humanoid (damaran human), chaotic evil
Armor Class 18 (chain mail, shield)
Hit Points 33 (6d8+6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (0) | 14 (+2) | 16 (+3) |
Saving Throws Wis +4, Cha +5
Skills Persuasion +5, Religion +2
Languages Common, Undercommon
Challenge 2 (450 XP)
Spellcasting. Grisha is a 6th-level-spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, divine favor, inflict wounds, protection from good, shield of faith
2nd level (3 slots): continual flame, hold person, magic weapon, spiritual weapon
3rd level (3 slots): bestow curse, dispel magic, spirit guardian
Actions
Multiattack. Grisha makes two attacks with his +1 flail.
+1 Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage