Ice Toad
Medium monstrosity, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8+10)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (0) | 14 (+2) | 8 (-1) | 10 (0) | 6 (-2) |
Skills Perception +2
Damage Immunities cold
Senses darkvision 60 ft.
Languages Ice Toad
Challenge 1 (200 XP)
Amphibious. The toad can breathe air or water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until this grapple ends, the toad can’t bite another target.