Mage
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (0) | 17 (+3) | 12 (+1) | 11 (0) |
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Languages any four languages
Challenge 6 (2,300 XP)
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
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Cantrips (at will): fire bolt, light, mage hand, prestidigitation
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1st level (4 slots): detect magic, mage armor, magic missile, shield
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2nd level (3 slots): misty step, suggestion
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3rd level (3 slots): counterspell, fireball, fly
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4th level (3 slots): greater invisibility, ice storm
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5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.