Male Steeder
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 13 (2d8+4)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 2 (-4) | 10 (0) | 3 (-4) |
Skills Stealth +5
Senses darkvision 120 ft.
Languages -
Challenge 1/4 (50 XP)
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Leap. The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that is speed is at least 30 feet.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.
Sticky Leg (Recharges when the Steeder Has No Creatures Grappled. Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck ot the steeder’s leg and grappled until it escapes (escape DC 12)