Narth Tezrin
Medium humanoid (tethyrian human), chaotic good
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (0) | 15 (+2) | 10 (0) | 12 (+1) | 14 (+2) | 16 (+3) |
Skills Insight +4, Investigation +3, Perception +6, Persuasion +5
Languages Common, Dwarvish
Challenge 0 (10 XP)
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Roleplaying Information. Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runsa a business with his partner Alaestra and knows she wouldn’t forgive him if he ran off and never returned.
Ideal: “The bigger the risk, the greater the reward.”
Bond: “I adore my colleague Alestra, and I’d like to do something to impress her.”
Flaw: “I’ll risk life and limb to become a legend.-“
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage. Narth carries twenty crossbow bolts.