Oreioth
Medium humanoid (human), chaotic evil
Armor Class 11 (14 with mage armor)
Hit Points 39 (6d8+12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (0) |
Saving Throws Wis +1
Skills Arcana +5, Investigation +5, Medicine +1
Languages Abyssal, Common
Challenge 2 (450 XP)
Grim Harvest. Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.
Spellcasting. Oreioth is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
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Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
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1st level (4 slots): false life, mage armor, magic missile, ray of sickness
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2nd level (3 slots): crown of madness, misty step
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3rd level (3 slots): animate dead, vampiric touch
Swift Animation (Recharges after a Long Rest). When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid’s corpse, instead of using the spell’s normal casting time.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.