Quickling
Tiny fey, chaotic evil
Armor Class 16
Hit Points 10 (3d4+3)
Speed 120 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 23 (+6) | 13 (+1) | 10 (0) | 12 (+1) | 7 (-2) |
Skills Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
Senses darkvision 60 ft.
Languages Common, Sylvan
Challenge 1 (200 XP)
Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack. The quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.