Medium humanoid (elf), lawful evil

Armor Class 18 (studded leather)

Hit Points 135 (18d8+54)

Speed 35 ft.

STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 17 (+3) 15 (+2) 16 (+3) 18 (+4)

Saving Throws Con +7, Wis +7

Skills Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14

Senses darkvision 60 ft.

Languages Common, Elvish

Challenge 10 (5,900 XP)

Deathly Choir. Any creature within 10 feet of Rahadin that isn’t protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

Fey Ancestry. Rahadin has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Innate Spellcasting. Rahadin’s innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:

3/day: misty step, phantom steed

1/day: magic weapon, nondetection

Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack. Rahadin attacks three times with his scimitar, or twice with his poisoned darts.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) slashing damage.

Poisoned Dart. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage plus 5 (2d4) poison damage.