Rath Modar
Medium humanoid (human), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 71 (11d8+22)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (0) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (0) |
Saving Throws Int +7, Wis +5
Skills Arcana +7, Deception +3, Insight +5, Stealth +6
Languages Common, Draconic, Infernal, Primordial, Thayan
Challenge 6 (2,300 XP)
Special Equipment. Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.
Spellcasting. Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:
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Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
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1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
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2nd level (3 slots): detect thoughts, mirror image, phantasmal force
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3rd level (3 slots): counterspell, fireball, major image
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4th level (3 slots): confusion, greater invisibility
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5th level (2 slots): mislead, seeming
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6th level (1 slot): globe of invulnerability
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Reactions
Illusory Self (Recharges on a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.