Sharwyn Hucrele
Medium humanoid (human), neutral evil
Armor Class 16 (Barkskin trait)
Hit Points 13 (2d8+4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Skills Arcana +5, Insight +4, Persuasion + 1
Languages Common, Draconic, Goblin
Challenge 1/2 (100 XP)
Source. tales from the yawning portal, page 242
Barkskin. Sharwyn’s AC can’t be lower than 16.
Special Equipment. Sharwyn has a spell book that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): light, prestidigitation, ray of frost
1st level (2 slots): color spray, magic missile, shield, sleep.
Tree Thrall. If the Gulthias Tree dies, Sharwyn dies 24 hours later.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.