Siren
Medium fey, chaotic good
Armor Class 14
Hit Points 38 (7d8+7)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (0) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Skills Medicine +4, Nature +3, Stealth +6, Survival +4
Senses darkvision 60 ft.
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Source. tales from the yawning portal, page 243
Amphibious. Siren can breathe air and water.
Innate Spellcasting. Siren’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
1/day each: charm person, fog cloud, greater invisibility, polymorph (self only).
Magic Resistance. Siren has advantage on saving throws against spells and other magical effects.
Actions
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Stupefying Touch. Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren’s next turn.