Stonemelder
Medium humanoid (human), neutral evil
Armor Class 17 (splint)
Hit Points 75 (10d8+30)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (0) | 16 (+3) | 12 (+1) | 11 (0) | 17 (+3) |
Skills Intimidation +5, Perception +2
Senses tremorsense 30 ft.
Languages Common, Terran
Challenge 4 (1,100 XP)
Death Burst. When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Spellcasting. The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
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Cantrips (at will): acid splash, blade ward, light, mending, mold earth
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1st level (4 slots): expeditious retreat, false life, shield
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2nd level (3 slots): Maximilian’s earthen grasp, shatter
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3rd level (3 slots): erupting earth, meld into stone
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4th level (1 slot): stoneskin
Actions
Black Earth Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.