Tanarukk
Medium fiend (demon, orc), chaotic evil
Armor Class 14 (natural armor)
Hit Points 95 (10d8+50)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 20 (+5) | 9 (-1) | 9 (-1) | 9 (-1) |
Skills Intimidation +2, Perception +2
Damage Resistances fire, poison
Senses darkvision 60 ft.
Languages Abyssal, Common, Orc
Challenge 5 (1,800 XP)
Aggressive. As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.
Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The tanarukk makes two attacks: one with its bite and one with its greatsword.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Reactions
Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.