Tressym
Tiny beast, chaotic neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly 40’ ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 10 (0) | 11 (0) | 12 (+1) | 12 (+1) |
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Challenge 0 (10 XP)
Detect Invisibility. Within 50 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.