Tiny beast, chaotic neutral

Armor Class 12

Hit Points 5 (2d4)

Speed 40 ft., climb 30 ft., fly 40’ ft.

STR DEX CON INT WIS CHA
3 (-4) 15 (+2) 10 (0) 11 (0) 12 (+1) 12 (+1)

Skills Perception +5, Stealth +4

Damage Immunities poison

Condition Immunities poisoned

Challenge 0 (10 XP)

Detect Invisibility. Within 50 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight

Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.

Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.