Medium humanoid (human), neutral evil

Armor Class 13

Hit Points 38 (7d8+7)

Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 10 (0) 15 (+2) 12 (+1)

Skills Medicine +4, Nature +4, Perception +4, Survival +6

Languages Bothii, Common

Challenge 2 (450 XP)

Innate Spellcasting. The shaman can innately cast the following spells. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).

  • At Will: dancing lights, message, mage hand, thaumaturgy

  • 1/day: augury, bestow curse, cordon of arrows, detect magic, hex, prayer of healing, speak with dead, spirit guardians

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.