Water Elemental Myrmidon
Medium elemental, neutral
Armor Class 18 (plate)
Hit Points 127 (17d8+51)
Speed 40 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (0) | 10 (0) |
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft.
Languages Aquan, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three trident attacks.
Trident. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Freezing Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage, and the target’s speed is reduced by 10 feet until the end of the myrmidon’s next turn.