Medium humanoid (earth genasi), neutral evil

Armor Class 10 (13 with mage armor)

Hit Points 82 (11d8+33)

Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (0) 17 (+3) 13 (+1) 11 (0) 18 (+4)

Skills Arcana +4, Deception +7

Languages Common, Primordial

Challenge 6 (2,300 XP)

Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.

Innate Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:

  • 1/day: pass without trace

Spellcasting. Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth

  • 1st level (4 slots): chromatic orb, mage armor, magic missile

  • 2nd level (3 slots): Maximilian’s earthen grasp, shatter, suggestion

  • 3rd level (3 slots): counterspell, erupting earth

  • 4th level (3 slots): polymorph, stoneskin

  • 5th level (2 slots): wall of stone

  • 6th level (1 slot): move earth

Actions

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.