Medium humanoid (human), lawful evil

Armor Class 13 (16 with mage armor)

Hit Points 71 (11d8+22)

Speed 30 ft.

STR DEX CON INT WIS CHA
11 (0) 16 (+3) 14 (+2) 18 (+4) 14 (+2) 10 (0)

Saving Throws Int +7, Wis +5

Skills Arcana +7, Deception +3, Insight +5, Stealth +6

Languages Common, Draconic, Infernal, Primordial, Thayan

Challenge 6 (2,300 XP)

Special Equipment. Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.

Spellcasting. Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:

  • Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp

  • 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile

  • 2nd level (3 slots): detect thoughts, mirror image, phantasmal force

  • 3rd level (3 slots): counterspell, fireball, major image

  • 4th level (3 slots): confusion, greater invisibility

  • 5th level (2 slots): mislead, seeming

  • 6th level (1 slot): globe of invulnerability

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Reactions

Illusory Self (Recharges on a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.