Medium humanoid (thri-kreen), chaotic neutral

Armor Class 15 (natural armor)

Hit Points 33 (6d8+6)

Speed 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 8 (-1) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4, Survival +3

Senses darkvision 60 ft.

Languages Thri-kreen

Challenge 1 (200 XP)

Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.

Standing Leap. The thri-kreen’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. The thri-kreen makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Variant: Weapons Multiattack. The thri-kreen makes two gythka attacks or two chatkcha attacks.

Variant: Gythka. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Variant: Chatkcha. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) slashing damage.